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[The Digital Ethics(제3권 제2호)] 게임이용장애에 대한 규범적 접근

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2020-01-10 23:26
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논문 제목(국문) : Normative Approach to Gaming Disorder

저자 : 오태원

소속 : 경일대학교 경찰행정학부 교수

요약 : >>>>>
On 24 May 2019, the World Health Organization (WHO) unanimously passed the registration of disease codes for gaming disorders in the 11th International Classification of Disease Standards (IDC) by the B Committee of the 72nd Assembly. There has been much controversy over gaming disorders prior to the WHO's decision to register, resulting in sharp opposition between the pros and cons. The Ministry of Health and Welfare welcomes the decision and is more willing to accept it than any other country, and the Ministry of Culture, Sports and Tourism, which is governing the game industry, has expressed opposition. It is necessary to go beyond the somewhat emotional discussion about the gaming disorder and discuss it in the normative theory.
The proposition that "gaming disorder is a disease" will trigger normative interactions between normative elements. Since the game is already within the norm and will continue to do so, the above proposition is ultimately the normative proposition. And normative propositions should be more specific about the cause and effect.
We all want our future generations to build a healthy culture of game play. The problem of the use of games in future is not just a problem of disease prevention, but digital citizenship for the citizens of the future society as if illiteracy and modern citizenship education were needed to form modern civil society.

목차 : >>>>>
1. 들어가며
2. 게임에 대한 인류학적 시각
3. 게임에 대한 규범적 논의
3.1 디지털 시대의 행위규율요소(behavior regulation elements)
3.2 법과 디지털 게임
3.3 시장원리와 디지털 게임
3.4 사회규범과 디지털 게임
3.5 코드와 디지털 게임
4. 행위규율요소간의 상호작용
4.1 법의 규범 조정(regulation norms)
4.2 사회규범의 가치 전파
4.3 코드
5. 결론